Four Osmo kits in one purchase
Made for families with children of different ages. The Coding Starter Kit, the Genius Starter Kit + Family Game Night, the Little Genius Starter Kit + Early Math Adventure and Monster: 17 hands-on games. Coding is made for ages 5–10, Genius for ages 6–10, Little Genius for ages 3–5 and Monster for ages 4–10. Three Osmo Bases are included, so you just add your Fire tablet. They arrive as four separate boxes.
Coding Starter Kit
Screen time that teaches kids to code. 3 games (Coding Awbie, Coding Jam and Coding Duo) and 31 real coding blocks teach sequencing and logic, patterns and creativity, and problem solving and teamwork.
Genius Starter Kit + Family Game Night
7 games to play on your own or with a friend: Tangram, Newton, Masterpiece, Numbers, Words, Math Buzz and Lettertopia. Kids spell, do math, draw and solve puzzles with real pieces.
Little Genius Starter Kit + Early Math Adventure
Real pieces on the table, their Fire tablet sees what they build. 6 games (ABCs, Squiggle Magic, Costume Party, Stories, Counting Town and Shape Builder) help kids build letters and first reading skills, creativity, empathy, problem solving, counting and early geometry with real pieces.
Monster
Bring your drawings to life! Draw on the Creative Board and Mo the monster turns your drawings into magical animated activities. Comes with the Creative Board, markers and a fuzzy pouch.
How Osmo works
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1
Stand your Fire tablet in the Osmo base for Fire
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2
The reflector points the camera at the table, so Osmo sees your pieces
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3
Play with the real pieces and watch the game respond