English Language Arts • STEM • Art Coding • English Language Learning
Osmo merges tactile learning with innovative technology by enabling students to use an iPad in conjunction with actual manipulatives. Teachers can easily customize digital content to meet the needs of each student.
Osmo’s range of learning tools covers core subject areas, from math and spelling to coding and language. The fusion of tech and tangible learning engages and challenges students of different levels, while helping them build 21st-century skills.
Words provides on-screen clues to mystery words. Students use letter tiles to spell their answers. Designed to feel like a challenging game, Words is a powerful tool to differentiate instruction.
Reading - Develops the foundational skills surrounding letter recognition and decoding. As they gain proficiency and confidence, students are required to spell progressively challenging words.
Vocabulary - Connects images to words and supports the creation of customizable albums of words and images.
Coding Awbie introduces the foundational skills of programming as kids join Awbie on a strawberry-munching adventure.
Computational Thinking - Teaches programming through exploring the functions of decomposed parts, detecting patterns, and crafting algorithms.
Logical Reasoning - Integrates the “loop” block that reflects multiplicative thinking and the “if this, then…” block that highlights cause-and-effect.
Numbers helps students dive into math. Moving number tiles in this undersea world makes math fast and intuitive.
Number Sense - Fosters understanding of counting, relative values, addition, concatenation, and multiplication using physical tiles of dots and digits.
Cognitive Flexibility - Encourages experimenting with multiple solutions to mathematical problems through open-ended play.
Pizza Co. turns students into entrepreneurs as they make pizzas to order, calculate change, and invest their profits to upgrade their shop.
Math - Highlights comparisons of number values and fractions.
Nonverbal Communication - Animated customers give instant feedback via facial expressions and body language. Students use this feedback to inform their next move.
Tangram invites students to use tangible puzzle pieces to match on-screen shapes. With each success, the screen lights up in celebration.
Spatial Reasoning - Encourages students to compare, manipulate, and transform geometric pieces to assemble the shapes.
Self-Correction - Provides instant visual and auditory feedback during gameplay.
Newton challenges students to guide falling on-screen objects into a target zone. Students experiment, by drawing shapes or using everyday items, to control the path of descent.
STEM - Integrates the rules of physics and gravity in the motion of falling balls.
Creativity - Fosters inventive ideas through open-ended puzzles and escalating challenges.
Masterpiece transforms any image into simple outlines. This interactive tool helps students create drawings with perfect proportions.
Hand-Eye Coordination - Students improve their dexterity while recreating their favorite images.
Self-Expression - Develops individuality through choices in art creations.
Monster brings drawings to life. Students help Mo, a furry orange friend, by drawing his world and sharing an adventure with him.
English as a Second Language - Cements understanding of new vocabulary and comprehension through interactive activities with Mo.
Listening Skills - Pulls students into a story in which Mo asks them to contribute specific drawings.
Osmo’s comprehensive suite of learning tools supports STEAM, coding, and ELA subjects.
Osmo is intuitively simple to set up, use and pack away — no professional development training required.
Osmo integrates kinesthetic, visual, and auditory teaching to reach students in the way they learn best.